This year, Newzoo expects to see revenues worth USD $312 million in Indonesia's games industry, up 66 percent (y/y) from USD $181 million worth of revenues recorded last year. Indonesia is currently the world's 25th-largest country in terms of online games revenue. According to data on the website of Newzoo, Indonesia has an Internet population that numbers 56.6 million, or roughly 22 percent of the total Indonesian population (255 million). Meanwhile, Internet World Stats put Indonesia's Internet penetration ratio at 28.5 percent at end-2014. These figures indicate that there are still many millions of Indonesians that need to be connected to the Internet and that many services and industries related to Internet, such as mobile gaming, are promising.

Some mobile platforms have shown robust growth. For example, mobile games such as Princess Rush and Rhythm N Joy, developed by Megaxus Infotech, saw 14.5 million member registrations within a year after the launch in Indonesia. Such mobile platforms account for 52 percent of all online games revenue in the industry.

Currently, Indonesia's main telecommunications providers - Telkomsel, XL Axiata and Indosat - are expanding their high-speed 4G mobile broadband networks across Indonesia.

Top Countries by Game Revenue - 2015:

Country Revenue Population Internet Population
 1. China USD $22.2 billion 1,401,587,000 740,038,000
 2. Unites States USD $22.0 billion  325,128,000 290,534,000
 3. Japan USD $12.3 billion  126,818,000 115,975,000
 4. South Korea USD $4.0 billion   49,750,000  41,735,000
25. Indonesia USD $312.8 million  255,709,000  56,614,000

Source: Newzoo

Discuss