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Latest Reports Gaming Industry

  • Indonesia's Online Gaming Industry Dominated by Foreign Games

    Growing Internet penetration does not only give rise to a thriving online dating business but also to an expanding online gaming industry in Indonesia. Netherlands-based Newzoo, a global market research and predictive analytics firm (with a main focus on the gaming industry), said revenue in Indonesia's online gaming industry rose 77 percent year-on-year (y/y) to USD $321 million in 2015 from USD $181 million in the preceding year. This year the online gaming industry of Indonesia is expected to grow 12 percent (y/y).

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  • Promising Online Mobile Games Industry in Indonesia as 4G Network Expands

    As Indonesia is expanding its high-speed 4G mobile broadband network across the archipelago - meaning that more and more Indonesians will be connected to the Internet - the online mobile games industry has ample room for growth in Southeast Asia's largest economy. According to Netherlands-based Newzoo, a global market research and predictive analytics firm (with a main focus on games), revenue in the mobile games industry of Indonesia is expected to grow over 45 percent annually during the next couple of years.

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Latest Columns Gaming Industry

  • Growth Industries in Asia: the East Leads the Way For Technology

    Growth Industries in Asia: the East Leads the Way For Technology

    Many Asian countries have a reputation for being tech-savvy and developing new and interesting technologies as well as supplying the whole world with components and products. A few sectors are standing out as growth champions, and each Asian country has its own focus when it comes to industry and business. These industries are riding waves of technological change and making a huge impact in the East (and beyond).

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  • Rise of the eSports Industry in Indonesia; Ultimo Hombre AXIS Pyramid League

    According to game market researcher Newzoo revenues in the global electronic sports (eSports) industry will rise 38 percent year-on-year (y/y) to USD $906 million in full-year 2018, a significant increase from USD $655 million worth of revenues in the preceding year. The USD $1 billion threshold is expected to be hit in 2019. Meanwhile, by 2019 it is also estimated that 427 million people worldwide will be watching eSports. This thriving industry opens up opportunities for professional players, event organizers, investors, game developers, media institutions, sponsors, and so forth.

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